HCI-IS 2019 proceedings

human computer interaction in information society 2019

human computer interaction in information society 2019

Human-computer interaction in information society is a conference organized by the Slovenian HCI community. The purpose of the conference is to gather researchers, practitioners and students in the field and offer the opportunity to exchange experiences  and research results, as well as to establish contacts for future cooperation.

human computer interaction in in formation society 019

human computer interaction in in formation society 019

This year’s fourth reincarnation of the conference is, for the first time, organized by the newly established SIGCHI Chapter ACM Chapter Bled, which is partly a result previous
conferences. The growth of the HCI community in the region is also witnessed by the doubled number of contributions coming from all major higher education institutions in Slovenia and abroad.

The topics covered by the conference range from the more established ones, such as usability testing, visualization and design of graphical user interfaces to virtual and augmented reality, user interfaces in healthcare, automotive industry, arts and e-learning.

You can view the full proceedings and some photos of the event.

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HCI-IS 2019 keynote & schedule

Some more information for tomorrow’s conference. See you soon!

KEYNOTE

Title: Mobile Interruptibility Management: The Role of Social Roles

Abstract: As we go about our daily lives we enact different social roles, with work and private roles being the most prominent. The traditional role boundaries have been shattered with the introduction of mobile communication devices – a work-related email might arrive during a family dinner, while a private chat message might buzz in a business meeting. While role blurring introduced with mobile phones might increase stress due to role conflict, it can also simplify task handling and provide the necessary flexibility (e.g. an option to work from home). In this talk I will present a line of research on mobile interruptiblity with a particular focus on the impact of social roles on notification handling. We will see how mobile device usage varies with the currently enacted social role, as well as how preferences for notification handling vary among individuals. Finally, I will discuss our vision of a system that matches the desired role boundary handling with the way notifications are managed on mobile devices.

Bio: Veljko Pejovic is an assistant professor of computer science at the University of Ljubljana, Slovenia. His interests include mobile computing, HCI, resource-efficient computing, and the interaction of technology and society. His work on modelling user movement and communication behavior from mobile call records won the 2013 Orange D4D Challenge, while his work on interruptibility modelling resulted in the best paper nomination at the ACM UbiComp’14 conference.

SCHEDULE

Download schedule of Human-Computer Interaction in Information Society 2019 available here.

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HCI-IS 2019 accepted papers, posters and presentations

RESEARCH PAPERS

Analiza vpliva težavnosti računalniške igre na izmerjene vrednosti fizioloških signalov
Timotej Knez, Martin Gjoreski, Veljko Pejović

Privacy preserving indoor location and fall detection system
Aleksandar Tošić, Jernej Vičič, Michael Burnard

Exploratory data analysis of stream data in sports medicine domain
Maja Vrancich, Maja Matetic

Sledenje pogledu s spletno kamero
Luka Vranješ, Jure Žabkar

Prepričljive tehnologije za spodbujanje pravilne drže telesa pri sedenju
Luka Zorč, Klen Čopič Pucihar, Matjaž Kljun

Nuni-A case study: a platform to distribute digital content to analog television data towards enhancing quality of life of senior citizen in Mexico
Cuauhtli Campos, Carlos Alberto Martínez Sandoval

EXTENDED ABSTRACTS

Umestitev interaktivnih elementov in elementov igrifikacije na vnaprej zastavljeni učni poti
Borut Kolar, Matjaž Kljun, Klen Čopič Pucihar

Interakcija z umetniškimi deli preko množičnega ocenjevanja
Patrik Širol, Klen Čopič Pucihar, Matjaž Kljun

Igrifikacija virtualnega obiska učne poti Škocjan z uporabo mobilnih tehnologij in 360-stopinjskih posnetkov
Tilen Jesenko, Matjaž Kljun, Klen Čopič Pucihar

Virtual reality and neurocognitive intervention: an active game-based rehabilitation approach towards assisting autistic children with cognitive deficit
Maheshya Weerasinghe, Nuwan Attygalle, Julie Ducasse

Interakcija z umetninami z uporabo tehnologije dopolnjene resničnosti
Boštjan Čotar, Matjaž Kljun, Klen Čopič Pucihar

POSTERS

The missing interface: micro-gestures on augmented objects
Klen Čopič Pucihar, Christian Sandor, Matjaž Kljun, Wolfgang Huerst, Alexander Plopski, Takafumi Taketomi, Hirokazu Kato, Luis A. Leiva

3D virtual tracing and depth perception problem on mobile AR
Leon Gombač, Klen Čopič Pucihar, Matjaž Kljun, Paul Coulton, Jan Grbac             

Playing with the artworks: engaging with art throughan augmented reality game
Klen Čopič Pucihar, Matjaž Kljun, Paul Coulton

Dual camera magic lens for handheld AR sketching
Klen Čopič Pucihar, Jens Grubert, Matjaž Kljun

Conference schedule will follow soon.

Note: links to camera-ready papers are added as they come in. Conference proceedings available here.

We are back! See you @ HCI-IS 2019

After a short brake, the Slovenian HCI community is back with the Human-Computer Interaction in Information Society. As always, in October in Ljubljana, Slovenia.

This is the first edition since ACM SIGCHI Chapter Bled Slovenia was established. All you need to know is listed in the CFP available here.

We are waiting for your contribution – full research papers, work in progress, demonstrations – until the end of summer (30.8.2019). The conference takes place on Wednesday, the 9th of October.

See you soon!

Predstavitev plakata z naslovom “The Missing Interface: Micro-Gestures on Augmented Objects”

Povezava do plakata: https://dl.acm.org/citation.cfm?id=3312986

Članek je nastal v sodelovanju z raziskovalci iz Utrecht univerze (https://www.uu.nl/en), NARA Inštituta za znanost in tehnologijo (http://www.naist.jp/en/) in Aalto univerze (https://www.aalto.fi/en). Povzetek članka je “Augmenting arbitrary physical objects with digital content leads to the missing interface problem, because those objects were never designed to incorporate such digital content and so they lack a user interface. A review of related work reveals that current approaches fail due to limited detection fidelity and spatial resolution. Our proposal, based on Google Soli’s radar sensing technology, is designed to detect micro-gestures on objects with sub-millimeter precision. Preliminary results with a custom gesture set show that Soli’s core features and traditional machine learning models (Random Forest and Support Vector Machine) do not lead to robust recognition accuracy, and so more advanced techniques should be used instead, possibly incorporating additional sensor features.”

Predstavitev članka “Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books”

Povezava do članka: https://dl.acm.org/citation.cfm?id=3300333

Članek je nastal v sodelovanju z raziskovalci iz Lancaster Univerze (https://www.lancaster.ac.uk/), Univerze v St Andrews (https://www.st-andrews.ac.uk/) in Cobourg univerze (https://www.coburg-university.de/) ter creativne industrije. Povzetek članka je: “Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation—its medium, quantity, frequency, content, and access technique—can have a significant impact on the reading experience. In the worst case, such as where children are learning to read, the print medium can become a proxy for accessing digital content only, and the textual content is avoided. In this work, we examine how augmented content can change the reader’s behaviour with a comic book. We first report on the usage of a commercially available augmented comic for children, providing evidence that a third of all readers converted to simply viewing the digital media when printed content is duplicated. Second, we explore the design space for digital content augmentation in print media. Third, we report a user study with 136 children that examined the impact of both content length and presentation in a digitally-augmented comic book. From this, we report a series of design guidelines to assist designers and editors in the development of digitally-augmented print media.”