Due to popular request … you know how this goes. 🙂
New deadline for our HCI-IS conference is 10 September 2020.
See you soon!
Due to popular request … you know how this goes. 🙂
New deadline for our HCI-IS conference is 10 September 2020.
See you soon!
We had a wonderful time last year. Welcome to join us this year!
For details, see call for papers – click here.
Human-computer interaction in information society is a conference organized by the Slovenian HCI community. The purpose of the conference is to gather researchers, practitioners and students in the field and offer the opportunity to exchange experiences and research results, as well as to establish contacts for future cooperation.
This year’s fourth reincarnation of the conference is, for the first time, organized by the newly established SIGCHI Chapter ACM Chapter Bled, which is partly a result previous
conferences. The growth of the HCI community in the region is also witnessed by the doubled number of contributions coming from all major higher education institutions in Slovenia and abroad.
The topics covered by the conference range from the more established ones, such as usability testing, visualization and design of graphical user interfaces to virtual and augmented reality, user interfaces in healthcare, automotive industry, arts and e-learning.
You can view the full proceedings and some photos of the event.
Some more information for tomorrow’s conference. See you soon!
Title: Mobile Interruptibility Management: The Role of Social Roles
Abstract: As we go about our daily lives we enact different social roles, with work and private roles being the most prominent. The traditional role boundaries have been shattered with the introduction of mobile communication devices – a work-related email might arrive during a family dinner, while a private chat message might buzz in a business meeting. While role blurring introduced with mobile phones might increase stress due to role conflict, it can also simplify task handling and provide the necessary flexibility (e.g. an option to work from home). In this talk I will present a line of research on mobile interruptiblity with a particular focus on the impact of social roles on notification handling. We will see how mobile device usage varies with the currently enacted social role, as well as how preferences for notification handling vary among individuals. Finally, I will discuss our vision of a system that matches the desired role boundary handling with the way notifications are managed on mobile devices.
Bio: Veljko Pejovic is an assistant professor of computer science at the University of Ljubljana, Slovenia. His interests include mobile computing, HCI, resource-efficient computing, and the interaction of technology and society. His work on modelling user movement and communication behavior from mobile call records won the 2013 Orange D4D Challenge, while his work on interruptibility modelling resulted in the best paper nomination at the ACM UbiComp’14 conference.
Download schedule of Human-Computer Interaction in Information Society 2019 available here.
RESEARCH PAPERS
Analiza vpliva težavnosti računalniške igre na izmerjene vrednosti fizioloških signalov
Timotej Knez, Martin Gjoreski, Veljko Pejović
Privacy preserving indoor location and fall detection system
Aleksandar Tošić, Jernej Vičič, Michael Burnard
Exploratory data analysis of stream data in sports medicine domain
Maja Vrancich, Maja Matetic
Sledenje pogledu s spletno kamero
Luka Vranješ, Jure Žabkar
Prepričljive tehnologije za spodbujanje pravilne drže telesa pri sedenju
Luka Zorč, Klen Čopič Pucihar, Matjaž Kljun
Nuni-A case study: a platform to distribute digital content to analog television data towards enhancing quality of life of senior citizen in Mexico
Cuauhtli Campos, Carlos Alberto Martínez Sandoval
EXTENDED ABSTRACTS
Umestitev interaktivnih elementov in elementov igrifikacije na vnaprej zastavljeni učni poti
Borut Kolar, Matjaž Kljun, Klen Čopič Pucihar
Interakcija z umetniškimi deli preko množičnega ocenjevanja
Patrik Širol, Klen Čopič Pucihar, Matjaž Kljun
Igrifikacija virtualnega obiska učne poti Škocjan z uporabo mobilnih tehnologij in 360-stopinjskih posnetkov
Tilen Jesenko, Matjaž Kljun, Klen Čopič Pucihar
Virtual reality and neurocognitive intervention: an active game-based rehabilitation approach towards assisting autistic children with cognitive deficit
Maheshya Weerasinghe, Nuwan Attygalle, Julie Ducasse
Interakcija z umetninami z uporabo tehnologije dopolnjene resničnosti
Boštjan Čotar, Matjaž Kljun, Klen Čopič Pucihar
POSTERS
The missing interface: micro-gestures on augmented objects
Klen Čopič Pucihar, Christian Sandor, Matjaž Kljun, Wolfgang Huerst, Alexander Plopski, Takafumi Taketomi, Hirokazu Kato, Luis A. Leiva
3D virtual tracing and depth perception problem on mobile AR
Leon Gombač, Klen Čopič Pucihar, Matjaž Kljun, Paul Coulton, Jan Grbac
Playing with the artworks: engaging with art throughan augmented reality game
Klen Čopič Pucihar, Matjaž Kljun, Paul Coulton
Dual camera magic lens for handheld AR sketching
Klen Čopič Pucihar, Jens Grubert, Matjaž Kljun
Conference schedule will follow soon.
Note: links to camera-ready papers are added as they come in. Conference proceedings available here.
There is still time! You can submit your papers, posters, extended abstract untill the 11th of September. Which is still soon, so hurry up!
More info available here.
Why ACM Chapter Bled? How to achieve true ubiquitous computing and what is anticipatory mobile computing?
Find the answers in this short interview with our vice chair Veljko Pejovic.
After a short brake, the Slovenian HCI community is back with the Human-Computer Interaction in Information Society. As always, in October in Ljubljana, Slovenia.
This is the first edition since ACM SIGCHI Chapter Bled Slovenia was established. All you need to know is listed in the CFP available here.
We are waiting for your contribution – full research papers, work in progress, demonstrations – until the end of summer (30.8.2019). The conference takes place on Wednesday, the 9th of October.
See you soon!
Povezava do plakata: https://dl.acm.org/citation.cfm?id=3312986
Članek je nastal v sodelovanju z raziskovalci iz Utrecht univerze (https://www.uu.nl/en), NARA Inštituta za znanost in tehnologijo (http://www.naist.jp/en/) in Aalto univerze (https://www.aalto.fi/en). Povzetek članka je “Augmenting arbitrary physical objects with digital content leads to the missing interface problem, because those objects were never designed to incorporate such digital content and so they lack a user interface. A review of related work reveals that current approaches fail due to limited detection fidelity and spatial resolution. Our proposal, based on Google Soli’s radar sensing technology, is designed to detect micro-gestures on objects with sub-millimeter precision. Preliminary results with a custom gesture set show that Soli’s core features and traditional machine learning models (Random Forest and Support Vector Machine) do not lead to robust recognition accuracy, and so more advanced techniques should be used instead, possibly incorporating additional sensor features.”
Povezava do članka: https://dl.acm.org/citation.cfm?id=3300333
Članek je nastal v sodelovanju z raziskovalci iz Lancaster Univerze (https://www.lancaster.ac.uk/), Univerze v St Andrews (https://www.st-andrews.ac.uk/) in Cobourg univerze (https://www.coburg-university.de/) ter creativne industrije. Povzetek članka je: “Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation—its medium, quantity, frequency, content, and access technique—can have a significant impact on the reading experience. In the worst case, such as where children are learning to read, the print medium can become a proxy for accessing digital content only, and the textual content is avoided. In this work, we examine how augmented content can change the reader’s behaviour with a comic book. We first report on the usage of a commercially available augmented comic for children, providing evidence that a third of all readers converted to simply viewing the digital media when printed content is duplicated. Second, we explore the design space for digital content augmentation in print media. Third, we report a user study with 136 children that examined the impact of both content length and presentation in a digitally-augmented comic book. From this, we report a series of design guidelines to assist designers and editors in the development of digitally-augmented print media.”