How to provide health-related information by mobile computing?

Barbara Koroušić Seljak

Abstract

The paper describes an approach taken by a mobile application eDietetik for the presentation of health- related information that is not allowed to be provided as a health claim. In this case, a mobile device running the application interacts with consumers, translating health-related information in an understandable and unambiguous way. Moreover, it may present an interface between different human stakeholders (i.e. consumers and manufacturers, consumers and healthcare providers, manufacturers and policy-makers).

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Wireless medical device audio alarm

Marko Pavlin

Abstract

Audio alarming system for medical devices requires attention at some very specific segments. The clinical environment is full of disturbances and every alarm sound is not an exception. This paper presents some aspects of (audio) alarming within clinical environment and associated problems. Low power operation and limited resources for implementation are just on top of the problems related to the user experience. The presented solution is following the specific standards and is flexible enough to provide audio signals, which can be generated with small microcontroller. The described alarm generator was evaluated in laboratory and during clinical evaluation in real clinical environment with patients. The results are presented at the end of the paper.

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A website usability testing tool

Franc Novak, Denis Špelič & Borut Žalik

Abstract

This paper presents a low-cost website usability testing tool that records user’s mouse movement when performing search query on a web page. After a given time-out the web page is blurred and only some region around the mouse cursor remains transparent. The tool can be regarded as an automated version of the conventional squint test and can be used for the validation of the website design from the perspective of user cognitive load.

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Implicit photowork based on eye-gaze data

Bojan Blažica

Abstract

This paper presents a demo application for exploring the viability of using eye-gaze data for implicit human computer interaction in the context of photo collection management. The application takes advantage of eye-gaze data to augment interaction with photo collections and aid photowork tasks such as browsing, selecting and searching. It builds on the premise that the time a user spends viewing a photo is correlated with the user’s personal affinity for that photo.

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