Daniel Joerg, Martina Lucht & Tobias Schwandt
The innovative shaping of human-machine-interfaces includes technological implications for consumer behaviour and could result in significant paradigm changes for the way computers are used for business, for private and for learning purposes. If we use trends in the entertainment industry (e.g. Wii or Kinect) as an indicator for a new need for physicality in interaction with digital media, we can determine the potential of this physicality for learning and creativity. In this paper the theoretical assumptions and practical implications of tangible user interfaces (TUIs) for learning issues are discussed. For that we propose a new input device named STID that takes haptic skills of human body into account.